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Immolation 5th-level evocation

Casting Time: 1 action

Range: 90 feet

Components: V

Duration: Concentration, up to 1 minute

Tags: sorcerer wizard level5 evocation

Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell’s duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes 4d6 fire damage on a failed save, and the spell ends on a successful one. These magical flames can’t be extinguished through nonmagical means.

If damage from this spell kills a target, the target is turned to ash.

You can find more information on this spell in: XGTE.158